Reflection Arena
A downloadable game
[ABOUT THIS GAME]
A shooting action game set in a closed arena where reflecting projectiles fly. Test your limits in evasion and interception.
[STAGES]
6 Stages: Stages 1-5 feature unique boss characters.
Final Stage: The ultimate challenge that tests everything you've learned.
Boss Guards: Defeat guard characters to obtain healing, supplies, and 1-up items.
Training Ground: A tutorial area to master attacks, evasion, and system settings.
[COMBAT SYSTEM]
Blaster & Skills: Use a blaster with 6 selectable skill bullet types. Enemies use the same types. Note: There is no self-damage from your own projectiles.
Step Dodge: A sharp evasive leap for emergency maneuvers (invulnerable while airborne).
Interception: Shoot down incoming projectiles (excluding special skills).
Warning System: Visual and audio alerts notify you of incoming projectiles with high hit probability.
[VIEW & SCORING]
Dynamic Camera: Seamlessly switch between FPS, TPS, and Top-down views.
Operation Mode: Choose between AIM mode or Mouse-aiming mode.
Leaderboards: Automatically register scores to Steam Leaderboards to compete globally. (*Requires online connection)
[CUSTOMIZATION]
VRM Import: Directly load VRM files created in VRoid Studio (pixiv) as your character. (*VRoid Hub not supported)
Visuals: Customize the color and texture of the combat stages.
| Updated | 7 hours ago |
| Published | 1 day ago |
| Status | In development |
| Release date | in 33 days |
| Author | yasudev |
| Genre | Action, Shooter |
| Made with | Unreal Engine |
| Tags | 3D, Singleplayer, Third-Person Shooter, Unreal Engine |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse |
| Links | Steam, Twitter/X |
| AI Disclosure | AI Assisted, Text |
Download
Development log
- GRIM.exe Implementation7 hours ago
- Boris Implementation1 day ago
- Hit Effect Debug1 day ago






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